A little spacey passtime

Hey folks, just wanted to share some pics on my recent KSP gameplay.

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Beautiful timed traffic lights on CSL

Hello Hypothetical Readers. This time I bring to you some of my favorites pass-times while playing Cities Skylines, and that is to watch traffic flow, intersections and to figure out a way to make them better. I’ve created three gifs to showcase intersections I’ve made in my new city, with the help of the Traffic++ and Traffic Manager mods.

The gifs were hard as hell to make, even though was easy to record, editing them properly was a pain in the ass. Next time I’m going to be using webm instead. Beware, the gifs may be a bit heavy to load.

Play Fallout: New Vegas on Linux!

Please Stand By Hello Hypothetical readers, how are ya?

This time around I’ll be telling you how to get Fallout: New Vegas working on your linux system, solving some of the issues… and probably creating some more (where I hope you will also help me figure it out). By the way, Fallout 3 is basically the same game engine as New Vegas, so everything here should work for it as well.

Continue reading Play Fallout: New Vegas on Linux!

Welcome to Great Lagoon p1: Beaches!

CSL_01-beaches_08Hello Hypothetical readers, long time no writing. Cities Skylines was just released and I couldn’t get my hands off it. It wasn’t for a couple of weeks I’ve first heard about it, on preview video in Sips channel. I got so excited that this must be the first game I’ve brought so quickly after release, I usually can wait a bit till it comes off a discount or maybe a full demo download. But this was just really promising, the city builder all of us gamers have been waiting.

Specially being Paradox and Colossal Order. From Paradox I loved the previous EU and even brought Crusader Kings II with a bunch on expansions, from Colossal Order I’ve also already had both Cities in Motion, which despise not being my favorite games are certainly very fun to play for transport management enthusiasts. They know how to make games for people and showed evil EA a lesson, Maxis is already an story of the past.

So of course wonderful creations are being made and lots + lots of mods already created for the game. And surely here I am wanting to share a lit bit of my creations with you. I proudly present:

Welcome to Great Lagoon
Continue reading Welcome to Great Lagoon p1: Beaches!

KSP #3 – Spaceplanes!

Hello Hypothetical readers, time for some updates on the program so far.
Squad released the new 0.25 update, and with it a lot of cool new features, most notably the new strategy system and integration of the awesome spaceplane plus parts. Filling a long overdue lack of better design choices for planes.
approaching_probe_thumbUnfortunately, this also means that I had to fiddle and search around for the various updates on mods, checking on compatibility and issues. Fortunately, I was also able to keep a safe backup where everything was working.
I’ve also delved into some different and very interesting mods, I’ve been checking out B9 and its sexy ships for quite some time, and finally decided to try it out, and its awesome!

But all of this goodness will only be revealed next time, for now lets check out on this week’s missions. Oh and I’ve also forgot on my last post, to add this little gif animation of a probe rapidly approaching Kerbin returning from a fly-by free return trajectory from the Mun, quoting Tom Hanks on Apollo 13, “the world is gettingĀ  awfully big in the window”.

Continue reading KSP #3 – Spaceplanes!

KSP #2 – The Unmanned Program

In this post I’ll share with you, hypothetical readers, the progress of our Unmanned Program.
str-2-19With the new Stayputnik probe core, we are now able to completely control vessels remotely, this of course, implicitly means some advantages. First off, the safety of not exposing our crew to the dangers of space travel, the probes will be able to explore further without the needĀ  of resources kerbonauts need, also to test out transfer trajectories, collect science data and scan remote planets.
There are some difficulties too, to send commands and remotely control probes will need a connection with the KSC, either directly or relayed by other antennas. This means all sort of complications could arise in practice, everything has to be carefully planned ahead of time with plenty margin for error.

Continue reading KSP #2 – The Unmanned Program